Wednesday, February 18, 2009

Electronic Arts in Online Gaming

Since the writing of the Electronic Arts Case the Sony Playstation 3 and the Nintendo Wii have been released and both have online gaming capabilities. What’s your assessment of the current online gaming market?

It appears that online gaming has really taken over the video game world. Not only with the consoles, but on PC's too. In addition, simply playing or competing online using the consoles is only one of the attributes. Wii's and PS3 can also be used to watch video on demand. I also know with the Wii you can simply browse the news online using your handheld device.

I have a Wii, but never use it and I can only imagine what other online attributes are offered. I also can't imagine what the consoles will be used for in the future. Consoles are now online and there is no going back. I thought it was interesting that you can actually talk to the people that you play against. I was curious to know if kids do this and if there are any "predator-type" situations that have occurred, similar to other online predators? It would seem like a hotbed for predator activity.

1 comment:

  1. The communications aspect of the online gaming is really interesting. We've seen this great convergence of technologies. I agree that there is a lot of potential for predatory behavior, cyber bullying, and just general misbehaving online. People are partially-anonymous in these settings but they have a static ID that stays with them throughout their actions and there are typically rating mechanisms involved to help promote awareness of "bad" users.

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